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Forest House

This environment was inspired by multiple concept arts from Yusuf Artun, please check out his amazing work :
https://www.artstation.com/artwork/xDLJyY
https://www.artstation.com/yusufartun

I wanted to practice my skills in modeling and texturing by creating an environment with a modular worflow. It's the first time that I try this workflow, and there were a ton a trial and error along the way, but at least I've learn a lot of new things. Looking back at it now, there are a few things that I would have done differently, but overall I'm satisfied with the result. Let me know what you think!

This environment was made with:
- Blender : asset creation, modeling, sculpting, UV unwrapping
- Substance Painter : baking and texturing
- Unreal Engine : environment setting, lighting, rendering
- Quixel Megascan : for all the foliage and ground textures

Also, thanks to Benjamin Provost for his advice in the early stages of this project.
https://www.artstation.com/spartwoo

Modular Kit

Modular Kit

Roof Tileable Texture sculpted in Blender and textured in Substance Painter

Roof Tileable Texture sculpted in Blender and textured in Substance Painter

Stone Wall Tileable Texture sculpted in Blender and textured in Substance Painter

Stone Wall Tileable Texture sculpted in Blender and textured in Substance Painter

Trimsheet used for all wood beams, wooden crates, wheat bags and small metal parts

Trimsheet used for all wood beams, wooden crates, wheat bags and small metal parts

References for the house model and for idividuals

References for the house model and for idividuals